Selected work
Twelve projects across shipped titles, self-directed concepts and client work: menu systems, HUDs, UI kits and game identities. Filter by what you're looking for.
12 projects
All projects
WAR
A gritty modern shooter concept, built from the logo outward: custom wordmark, main menu, tabbed options, a statistics dashboard and a save system that makes picking the right slot foolproof.
On Steam
Astro Protocol
Interface direction for a one-hour 4X: the build and research panels, diplomacy, anomaly events and the nine-condition scoreboard, all designed to be read at a glance rather than studied.
Nocturne Drive
A complete player journey for a neon racing concept: career hub, garage, race setup, HUD, inbox, controls and loading, built as one consistent design system from wireframe to final art.
Stellar Despair
A story-driven space adventure interface: three navigation systems, the front-end menu, the in-game hub and the bonus content section, sharing one frame across seven screens, from the save browser to the loadout grid and the mission log.
WarTruck
A front-end menu and three settings screens for an industrial war sim, all built on the same two-column layout, each shown next to the greyscale wireframe it started as.
Game UI/UX Design for TSOlife
Five games for TSOlife's senior-living touchscreen units, Bingo, Blackjack, Slots, Word Search and Rhythm, all built on one navigation skeleton so a resident who learns one already knows the other four.
Cosmic Runner UI Kit
A glossy, bubbly UI kit for a mobile space adventure: main menu, settings, level select, exit dialog, in-game stat bars and an IAP store, all sharing one component language.
Arcade Racer UI Kit
A high-octane arcade racing UI package: glossy candy-finish buttons, custom sliders, level select and a themed exit dialog, all built on a vibrant red palette.
Elysoria: Echoes of Ascension
Front-end and inventory design for a pixel-art RPG: an ornate framed panel system that sits over the live world without ever hiding the part of it the player came to look at.
NEXUS
A geometric spacecraft mark inside an orbital ring, designed to stay recognisable from a marketing key art down to a 32px store icon.
VANTORA
A studio mark built from two arrowheads forming a 'V/W' monogram, with a single red accent as the only colour in the system.
ELDORIA
A fantasy RPG emblem built from one sword and two flat colours, drawn so the silhouette still reads at store-icon size and still works in a single colour.
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