The hero
The name in seven colours of clay, one per letter, on warm paper scattered with little clay balls.
Letters rolled from soft modelling clay, in stackable layers · v1.000
Claybun is a cozy display font made of modelling clay: every stroke is a rolled snake of clay, pressed into the next one at a soft seam and lit with a satin shine. The parts come as separate layer fonts, so you can colour a title like a tray of fresh clay.
Type tester
All four layers are stacked here in Rainbow Mix, a new colour of clay for every letter as in the hero, with a rounded bevel. Try one colour per word with the other recipes, switch Effects off for flat clay, or the layers off for Solid. Type double letters to see the alternates take turns.
Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★
Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★
Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★
Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★Roll, Squish & Play ★
This preview covers Basic Latin and the playroom extras. The full font adds every accented letter.
Features
A cozy clay display font: hand-rolled letters in five layer fonts that stack into shiny 3D clay, three versions of every letter and 12 typeable playroom extras.
Shadow, Clay, Shade and Gloss stack into a shiny, rounded clay letter in any colour; Solid is the whole letter in one font when one colour will do.
Each letter and figure has three hand-rolled versions, and contextual alternates rotate them as you type, so 'balloon' never shows two identical o's.
Every stroke is its own snake of clay, slightly uneven and bent, joined to the next stroke at a visible pressed seam.
Recolour the layers per word or give every letter its own clay, from tomato red and mint green to blueberry and lilac.
A clay ball, heart, star, cloud, sun, rainbow, smiley, worm, rolling pin, lollipop and two clay dividers, typed like letters and drawn in every layer.
387 characters per font, with a true lowercase, figures, currency and arrows, and accents for Western and Central European languages.
Built-in icons
Each icon is a character in the font. Click one to copy it, then paste it into anything set in Claybun.
Case study
Kids' games, puzzle games and claymation all share a look: soft, squishy things you want to poke. Clay titles usually get sculpted or rendered one word at a time, which is fine for a logo and useless for a level name, a button or a score.
I wanted lettering that looks pinched out of a tub of modelling clay but behaves like a font, so the logo, the menu and the level names can all come from the same keyboard.
Claybun splits each letter the way light falls on a lump of clay: a dark Shadow that draws the outline and the depth underneath, the Clay itself, a Shade on the side turned away from the light, and the Gloss marks where the shine catches. Each is its own font with identical spacing and kerning, so the copies stack exactly.
Give the Clay a colour and the rest follow it: a darker Shade, a paler Gloss, a deep Shadow. Swap the four and the same word goes from tomato red to mint, blueberry or lilac.
Real clay letters are never the same twice, so every letter and figure comes in three slightly different rolls. Contextual alternates swap between them as you type, which keeps the two l's in 'balloon' or the double p in 'happy' from looking stamped.
Each stroke is a separate snake of clay, a little lumpy and gently curved, and where two strokes meet you can see the seam where one was pressed into the other.
The extras are made of the same clay: a ball, a heart, a star, a cloud, a sun, a rainbow, a smiley, a worm, a rolling pin and a lollipop, plus a short and a long clay divider for menus and cards.
They sit on their usual Unicode codes, the rolling pin on a Private Use code, and they come in every layer, so a stacked heart gets its own shadow, shade and shine just like the letters.
The name in seven colours of clay, one per letter, on warm paper scattered with little clay balls.
The editable hero layout from the download, here in a single tomato red with a mint subtitle.
A clay puzzle game's title over green hills, with rainbow letters, clay buttons and a sun, cloud, star and worm from the extras.
A large B showing the pressed seams, rolled strokes, shine and shade, next to the alternates switched on and off.
Solid, Shadow, Clay, Shade and Gloss one by one, the stacking order, and a stacked red and blue Bo.
Tomato Soup, Mint Chip, Blueberry Pie, Lilac Dreams and a letter-by-letter rainbow, each with its four layer colours.
The twelve extras with their codes, from the clay ball and heart to the rolling pin, lollipop and two dividers.
Capitals, lowercase, figures, punctuation, currency, arrows and accented letters, row by row in different clays.
What you get
Included with every purchase
Ask me first
Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com
FAQ
Claybun comes as 5 layer fonts (Shadow, Clay, Shade, Gloss, Solid) with the same spacing and kerning. Type the same text in each, stack the copies exactly on top of each other and give each its own colour. Claybun Solid also works on its own in one colour.
Stack Shadow, Clay, Shade and Gloss in that order and pick a mid colour for Clay, a darker one for Shade, a pale one for Gloss and a deep one for Shadow. The roundness and shine come from the layers themselves. The marketing art adds a soft drop shadow and a light bevel and clay texture, which you can add in your design app or leave out.
That's the contextual alternates (calt): each letter has three hand-rolled versions that rotate as you type. It's on by default in most apps; switch it off if you want every copy identical.
Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.
Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.
Each font has 387 characters, covering Western and Central European languages.
Yes. Claybun is in The Complete Font Collection, every font I've made in one download.
Related reading
Longer write-ups on the craft this font draws on.
A game logo has a harder job than a company logo. It has to work as a Steam capsule, an app icon, a 16-pixel favicon, a watermark on a stream and a print on a t-shirt, often in one colour. Here is what makes one survive that, and what it costs to get.
Read the articleYour interface sits on top of artwork somebody spent months on, in a scene whose colours change every second. That is a different colour problem from designing a poster, and most game palettes fail because they were built like one.
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Contact
Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.