H. Idris / Game UI/UX Designer

A geometric sci-fi typeface with true italics, in four styles · v1.000

KYRONEX

Kyronex is built from straight strokes, squared counters and corners clipped at 45 degrees, the kind of lettering you'd find stencilled on a hull or glowing in a cockpit display. It holds up in small interface text as well as in a title, and its italics are drawn, not slanted.

OTF · TTF · WOFF2 · Game engine pack · Commercial license included

Type tester

Try it with your own words

Set here in the hero's metal finish with its cyan glow. Switch between the four styles, try the other colours, or turn Effects off for plain type.

20 px

Hyperdrive Engaged 07

30 px

Hyperdrive Engaged 07

50 px

Hyperdrive Engaged 07

80 px

Hyperdrive Engaged 07

This preview covers Basic Latin. The full font adds the Western European accented letters and the currency signs.

Styles
Regular, Bold + italics
Characters
195
Case
Upper & lowercase
Italics
10°, redrawn
Formats
OTF, TTF, WOFF2, BMFont
Updated
23 October 2026

Features

Made for game interfaces

A geometric sci-fi font of straight strokes and 45° chamfers for HUDs, menus and space titles, in Regular, Bold and two true italics drawn for the slant.

01

Four styles

Regular for interface text, Bold for titles and readouts, and an italic for each, so one family covers a whole sci-fi UI.

02

True italics

The italics lean 10 degrees and are redrawn for the slant rather than skewed, so the chamfers and joins stay clean.

03

Clipped at 45°

Corners are cut at one angle across the set, giving words the panelled look of a ship's hull or a cockpit screen.

04

Squared counters

Bowls and counters are rectangles, which keeps letters open and easy to tell apart at small HUD sizes.

05

A zero you can't misread

The zero carries a small diamond in its centre, so 0 and O never get confused in codes, coordinates or timers.

06

Even strokes

One stroke weight throughout each style, with flat hooked descenders, so text sits evenly in panels and bars.

How Kyronex was designed

Why I made it

Sci-fi interfaces need a typeface that looks engineered but still reads at the small sizes a HUD runs at: hull percentages, coordinates, timers, mission text. A lot of futuristic fonts look great as a logo and turn into noise in a status panel.

I wanted Kyronex to work at both ends, as a big title on a planet horizon and as the labels on a fuel gauge, with real italics for the moments that need speed.

Straight lines and one angle

Every letter is drawn from straight strokes of one weight. Where a curve would normally go, the corner is clipped at 45 degrees, and counters are squared off rather than round. That limited set of moves is what makes a word look like it belongs on a panel.

Descenders end in a flat hook, and the zero gets a small diamond in its middle so it never reads as an O in a serial number or a readout.

Italics drawn for the slant

The Italic and Bold Italic lean at 10 degrees, and I redrew their shapes rather than skewing the uprights. A slanted copy of a geometric font tends to look broken at the chamfers; drawing them again keeps the angles clean.

The italics are useful for the fast or urgent parts of an interface, such as taglines, incoming messages and esports scorelines, next to Regular and Bold for everything else.

In use

01

The hero

The name in brushed metal with a cyan glow above a glowing planet rim, with the styles, glyph count and formats listed below.

02

Cockpit HUD

A ship's HUD with a compass strip, vessel status bars, a velocity readout, a target label, a transmission alert and a docking timer.

03

The Photoshop template

The editable hero layout from the download: the name in Bold Italic with a white-to-teal gradient and cyan glow, above a Futuristic Display plate.

04

Four styles

Regular, Bold, Italic and Bold Italic, each with a sample line and a large Aa.

05

Anatomy

Rogue in Bold with its squared counters, 45° chamfers, flat hooked descender and even strokes marked, beside the diamond-dot zero and the redrawn italic a.

06

In use

A game poster, an esports broadcast scoreline and a website header, all set in Kyronex.

07

Character set

Capitals, lowercase, figures, punctuation, currency and the Western European accented letters.

08

Specimen

A one-page overview: the name, the alphabet and figures, and a sample line in each of the four styles.

What you get

Everything in the download

  • Desktop fontsOTF for design apps, TTF for game engines and Windows, all four styles.
  • Web fontsWOFF2 for all four styles, with unlimited web use.
  • Game engine packBMFont bitmap fonts (.fnt, .xml and .png atlas) at 32, 64 and 128 px, for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
  • Photoshop templateAn editable hero layout with live type layers, layer effects and textures.
  • README and licenseSetup tips for design apps, websites and game engines, and the full license.

License

Included with every purchase

  • Games and apps, embedded for unlimited copies sold
  • Logos, merch, videos, streams and print, with no limit on sales
  • Installed on unlimited computers: yours, your team's and your company's
  • Websites, with unlimited page views and traffic

Ask me first

  • Products where customers type their own text in the font
  • Resale in asset packs, templates or font collections

Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com

FAQ

Before you buy

Which styles are included?

Four: Regular, Bold, Italic and Bold Italic. The italics are true italics, redrawn rather than slanted.

How do I get the glowing metal look from the images?

It's a finish you add, not part of the font: fill the letters with a gradient that runs light at the top to darker steel just above the middle, breaks to a dark band, then climbs back to a bright base, and add a soft outer glow in cyan.

Can I use Kyronex in a game I sell, or for its logo?

Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.

Does Kyronex work in Unity, Godot and GameMaker?

Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.

Can I use Kyronex on my website?

Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.

Which languages does it support?

Each font has 195 characters, covering Western European languages.

Is Kyronex part of a bundle?

Yes. Kyronex is in The Complete Font Collection, every font I've made in one download.

Give your game a voice in Kyronex.

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

Email
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Based Remote, worldwide