The hero
The name in ivory bone on a candlelit crypt wall, with a stone plaque underneath set in small caps.
Horror capitals built from real bones · v1.001
Marrowgrave is a horror display face for crypts, necromancers and Halloween titles. Each letter is put together from bones: long shafts with knuckled ends, curved ribs for the round letters and seams where one bone crosses another, cracked and pitted a little differently every time.
Type tester
All five layers are stacked here in the hero's ivory, with its lit bone and pores. Try ash, moonlit, cursed or blood-soaked bone, switch Effects off for flat layers, or the layers off for Solid. Lowercase keys type small capitals.
Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀
Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀
Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀
Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀Rise of the Bone King 💀
This preview covers Basic Latin and the bone extras. The full font adds every accented letter.
Features
Horror capitals assembled from bones, with knuckled ends, seams and cracks, in five layers that stack into shaded bone, a one-colour Solid and crypt extras.
Shadow, Bone, Shade, Highlight and Cracks share every width and kerning pair, so stacked copies line up exactly and the letters come out fully shaded.
The whole letter with its cracks and seams cut out, for menus, subtitles and anywhere one colour is enough.
Straight strokes are long bones with a narrow waist and two knuckles at each end; round letters are curved ribs; crossings are seams where bones overlap.
Hairline cracks and pores follow their own pattern on every letter, so two Rs in a word still look like two different bones.
Capitals on the uppercase keys and small capitals on the lowercase keys, for titles that read like a carved inscription.
A skull, skull and crossbones, crossbones, a single bone, rib cage, coffin, urn, candle, RIP headstone, bone dagger, bone dividers and bone arrows.
Built-in icons
Each icon is a character in the font. Click one to copy it, then paste it into anything set in Marrowgrave.
Case study
Skeleton lettering is a horror classic, but most bone fonts are a stencil of a bone repeated along every stroke, and after a few letters you can see the copy-paste. I wanted letters that look assembled from an actual ossuary, where no two pieces are quite the same.
I also wanted them to look good in full colour without a painter's afternoon in Photoshop, and to keep that look inside a game engine, where effects are expensive and type has to be recoloured on the fly.
Every straight stroke is a long bone: a shaft that narrows slightly in the middle, like a femur, and a pair of knuckles at each end. Round letters are drawn as curved ribs, so the O and the C stay round instead of turning into bent sticks.
Where two strokes meet, one bone lies across the other and leaves a seam, the way a real skeleton overlaps at the joints. The cracks and pores are drawn letter by letter, so a word never shows the same bone twice.
To paint the letters, Marrowgrave comes apart into five layers: Shadow for the dark outline and depth, Bone for the base, Shade for the dark side and the joints, Highlight for the lit edges and knuckles, and Cracks for the seams, cracks and pores. Same spacing, same kerning, so they stack exactly.
Change the five colours and the same title goes from old ivory to grey ash, cold moonlit blue, a sickly cursed green or bone stained with blood. Solid is the whole letter in one style when you need just one colour.
The extras are drawn from the same bones and in every layer: a skull, skull and crossbones, crossbones, a single bone and a rib cage, then a coffin, an urn, a candle and a RIP headstone, a bone dagger, bone dividers and bone arrows.
They sit on their usual Unicode code points, so a skull is typed like any letter. Several of those are emoji, so if an app swaps one for a colour emoji, insert it from the glyphs panel instead.
The name in ivory bone on a candlelit crypt wall, with a stone plaque underneath set in small caps.
The editable hero layout from the download, with live type layers for the name and the plaque.
Necropolis in moonlit blue bone over a full moon and a graveyard, with an ivory subtitle and a small-caps menu.
A large R labelled with its knuckled ends, cracks and pores, seams and waisted shafts, beside a Crypt Keeper title and five bone extras.
Solid, Shadow, Bone, Shade, Highlight and Cracks on their own, then stacked into one shaded Ro.
The same five layers recoloured as ivory, ash, moonlit, cursed and blood-soaked bone, with each recipe's swatches.
Skull, skull and bones, crossbones, bone, rib cage, coffin, urn, candle, headstone and bone dagger with their code points, over a bone divider.
Capitals, small capitals, figures, punctuation, arrows, accented letters and the bone extras.
What you get
Included with every purchase
Ask me first
Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com
FAQ
Marrowgrave comes as 6 layer fonts (Shadow, Bone, Shade, Highlight, Cracks, Solid) with the same spacing and kerning. Type the same text in each, stack the copies exactly on top of each other and give each its own colour. Marrowgrave Solid also works on its own in one colour.
Stack the layers from the bottom up: Shadow, Bone, Shade, Highlight, Cracks, with Shadow near black, Bone a warm ivory, Shade a mid brown, Highlight almost white and Cracks a dark brown. The marketing art also adds a soft gradient and a fine noise to the Bone layer, which you can add as a fill or leave flat.
The bone extras sit on their usual Unicode code points, and some of those are emoji. Chat apps and some phone keyboards always swap them for colour emoji. Insert them from the glyphs panel in your design app instead, and they show the Marrowgrave drawing.
Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.
Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.
Each font has 384 characters, covering Western and Central European languages.
Yes. Marrowgrave is in The Complete Font Collection, every font I've made in one download.
Related reading
Longer write-ups on the craft this font draws on.
A game logo has a harder job than a company logo. It has to work as a Steam capsule, an app icon, a 16-pixel favicon, a watermark on a stream and a print on a t-shirt, often in one colour. Here is what makes one survive that, and what it costs to get.
Read the articleYour interface sits on top of artwork somebody spent months on, in a scene whose colours change every second. That is a different colour problem from designing a poster, and most game palettes fail because they were built like one.
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Contact
Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.