H. Idris / Game UI/UX Designer

A geometric sci-fi typeface of true circles and clean gaps · v1.000

Orbitra

Orbitra is a calm, exact sci-fi typeface for space games, HUDs, menus and technology brands. Its rounds are perfect circles, its bars stop just short of the stems, and it comes with 32 HUD icons drawn the same way.

OTF · TTF · WOFF2 · Game engine pack · Commercial license included

Type tester

Try it with your own words

Light is the weight of the hero. Turn on the detached alternates to open up A, M, N, Q and y, and type the HUD icons from the row below.

20 px

Orbit locked. Next jump in 04:12:07

32 px

Orbit locked. Next jump in 04:12:07

48 px

Orbit locked. Next jump in 04:12:07

80 px

Orbit locked. Next jump in 04:12:07

This preview covers Basic Latin and the 32 icons. The full fonts add every accented letter and the rest of the symbols.

Weights
Light, Regular, Bold
Characters
407 per weight
Case
Upper & lowercase
Icons
32 typeable
Features
Detached alternates, tabular figures
Formats
OTF, TTF, WOFF2, BMFont

Features

Made for game interfaces

A geometric sci-fi font of true circles, straight bars and small gaps, in three weights, with 32 matching HUD icons you type like letters, for space games.

01

Built from circles and bars

Every round is a true circle and every straight is a plain bar, so the letters feel measured, like the markings on a space-agency module.

02

Gaps that let it breathe

Bowls and crossbars stop just short of the stems, leaving small cuts that keep the face light and open even in Bold.

03

32 HUD icons

Planet, rocket, satellite, batteries, shield, radar, crosshair, arrows, warning, power and more, drawn with the same strokes and typed beside the text.

04

Three weights

Light for big quiet titles, Regular for menus and body text, Bold for headings, labels and buttons, with the icons in all three.

05

Detached alternates

Stylistic Set 1 pulls A, M, N, Q and y apart into separate strokes, for logos and titles that want an even more engineered look.

06

Readouts that stay put

Tabular figures give every digit one width, so countdowns, fuel gauges and scores tick over without shifting.

Built-in icons

32 icons you can type

Each icon is a character in the font. Click one to copy it, then paste it into anything set in Orbitra.

Space

Ship status

Arrows & controls

How Orbitra was designed

Why I made it

Not every space game is loud. Some are about drifting between planets, reading a quiet console, waiting for a signal. For those I wanted a sci-fi face that felt calm and precise rather than aggressive, closer to mission signage than to an arcade cabinet.

And a space game's interface is full of small pictures as well as words: fuel, oxygen, shields, a target. I wanted the icons to come from the same hand as the letters, so a status panel reads as one system.

Circles, bars and gaps

Orbitra is built from very few parts. The round letters are drawn on true circles, the straight ones on plain bars of one thickness, and where a bowl or a crossbar would meet a stem, it stops a little short and leaves a gap.

Those gaps are what give it its character. They make the letters look assembled rather than drawn, and they let a little dark space into every word, which keeps the Bold from turning heavy and the Light from looking frail.

Icons that match the strokes

The 32 HUD icons use the same stroke weights and the same small gaps as the letters, in Light, Regular and Bold, so a battery or a shield sits in a line of text like another character. They live on Private Use codes from U+E000 to U+E01F.

I covered what a ship's interface tends to need: planets, a rocket, a satellite and a UFO for the world, batteries, oxygen, fuel, energy and a shield for status, a warning triangle, a lock and a radar for alerts, and arrows and media controls for menus.

The details

Stylistic Set 1 holds detached versions of A, M, N, Q and y: the A drops its crossbar and the strokes of M and N stand apart, which suits a logo that should look like it was built from parts.

The family has a true lowercase and 407 characters per weight for Western and Central European languages. Figures are proportional by default, with a tabular set for timers and gauges.

In use

01

The hero

The name in Orbitra Light, warm cream on a starfield, with a ringed planet behind it.

02

The Photoshop template

The editable hero layout from the download, recoloured in blue with a glow and a gradient on the capitals.

03

As a game title

A space-game title screen: the name in thin capitals over a starfield, the chapter line above and the menu below.

04

Character set

Capitals, lowercase, figures, punctuation and the accented letters of Latin-1 and Latin Extended-A, in Regular.

05

In the interface

A vessel status panel with shield, oxygen, fuel and power readouts, a targeted planet and an incoming transmission, icons typed from the font.

06

32 HUD icons

Every icon with its name, from the planet and rocket to the batteries, radar, warning and media controls.

07

The details

The three weights, the detached A, M, N, Q and y of Stylistic Set 1, tabular figures and European accents.

What you get

Everything in the download

  • Desktop fontsOTF for design apps, TTF for game engines and Windows, all three weights.
  • Web fontsWOFF2 for all three weights, with unlimited web use.
  • Game engine packBMFont bitmap fonts (.fnt, .xml and .png atlas) at 32, 64 and 128 px, for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
  • Photoshop templateAn editable hero layout with live type layers, layer effects and textures.
  • README and licenseSetup tips for design apps, websites and game engines, and the full license.

License

Included with every purchase

  • Games and apps, embedded for unlimited copies sold
  • Logos, merch, videos, streams and print, with no limit on sales
  • Installed on unlimited computers: yours, your team's and your company's
  • Websites, with unlimited page views and traffic

Ask me first

  • Products where customers type their own text in the font
  • Resale in asset packs, templates or font collections

Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com

FAQ

Before you buy

How do I type the icons?

Each icon has a Private Use code from U+E000 to U+E01F, listed in the README with examples for game engines and CSS. You can also copy any icon from the grid on this page. The crosshair, power, heart, check, cross and sparkle also sit on their standard Unicode codes.

How do I turn on the detached letters?

Switch on Stylistic Set 1 (ss01) in your design app, or use font-feature-settings: "ss01" on the web. It changes A, M, N, Q and y in every weight.

Can I use Orbitra in a game I sell, or for its logo?

Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.

Does Orbitra work in Unity, Godot and GameMaker?

Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.

Can I use Orbitra on my website?

Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.

Which languages does it support?

Each font has 407 characters, covering Western and Central European languages.

Is Orbitra part of a bundle?

Yes. Orbitra is in The Complete Font Collection, every font I've made in one download.

Give your game a voice in Orbitra.

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

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