H. Idris / Game UI/UX Designer

A connected jersey script in team-colour layers · v1.000

HotcornerHotcornerHotcornerHotcornerHotcorner

Hotcorner is jersey lettering: a slanted, connected script with heavy downstrokes and hairline joins, made for team names across a chest, sports game menus and retro merch. Stack its layers for the full look, with a block shadow, two outlines and a glossy highlight in your team's colours.

OTF · TTF · WOFF2 · Game engine pack · Commercial license included

Type tester

Try it with your own words

All five layers are stacked here in the hero's red, white and navy. Type an underscore after a word and switch on a tail swash, or switch Effects off for flat layers.

24 px

Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾

36 px

Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾

56 px

Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾

88 px

Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾Bay City Bombers ⚾

This preview covers Basic Latin and the sports extras. The full font adds every accented letter.

Styles
5 layers
Characters
381
Case
Upper & lowercase
Extras
Baseball, stars, trophy
Formats
OTF, TTF, WOFF2, BMFont
Updated
23 October 2026

Features

Made for game interfaces

A joined sports script with a brush-pen swing, in five layers that stack into jersey lettering with a block shadow, two outlines and a shine, plus tail swashes.

01

Five layers in team colours

Drop, Border, Outline, Script and Shine share every width and kerning pair, so stacked copies give the classic jersey look: block shadow, two outlines and a highlight.

02

Script that reads alone

The Script layer is the whole lettering on its own, for menus, captions and anywhere a single colour is enough.

03

Letters that join

The lowercase connects by itself, and after o, b, r, v and w the next letter switches to a form that joins from the top, so each word runs as one line.

04

Tail swashes on a key

Type an underscore after a word and turn on Stylistic Set 1, 2 or 3 for a medium, short or long tail sweeping back under it.

05

Brush-pen contrast

Heavy downstrokes, light hairline joins and a steady slant, with script capitals that start on a lead-in hook.

06

Sports extras

A baseball, a star and an outline star, a trophy, a pennant, a bat, home plate, a badge, a shield and a ball field, plus tabular figures for scores.

Built-in icons

Ten icons you can type

Each icon is a character in the font. Click one to copy it, then paste it into anything set in Hotcorner.

Ballpark

Champions

How Hotcorner was designed

Why I made it

Baseball jerseys have the best lettering in sport: a team name in slanted script across the chest, finished with a tail that sweeps back under the word, and stitched in two or three colours. It's a look that sports games, retro brands and merch keep borrowing.

Getting it right takes more than a script font with a stroke effect. The outlines have to stay even, the shadow has to sit as a solid block, and the letters have to join cleanly, so I built all of that into the type.

A script that joins up

Hotcorner is drawn like a brush pen: heavy on the way down, a hairline on the way across, with a lively slant. The lowercase connects on its own, and after o, b, r, v and w the following letter swaps to a version that picks up the join from the top, so every word comes out as one smooth line.

The capitals are script capitals with a lead-in hook, and the figures come in tabular widths too, so a score or a jersey number can tick over without shifting.

Jersey lettering in layers

On a real jersey each colour is its own piece of cloth. Hotcorner works the same way: Drop is the block shadow, Border the outer outline, Outline the inner one, Script the lettering and Shine the highlight along each stroke. They share every width and kerning pair, so the copies stack exactly.

Give each layer a team colour and the same word turns from red, white and navy into royal blue, kelly green with gold, orange and black, or purple and gold. There's no Solid style here: Script is the one that works on its own.

Tails and extras

The tail is typed, not drawn: put an underscore after a word and turn on a stylistic set, and it becomes a swash that runs back under the letters, in a short, medium or long version to fit the name.

The extras are baseball through and through: a ball, two stars, a trophy and a pennant on their usual code points, and a bat, home plate, a badge, a shield and a ball field in the private use area, each drawn in every layer.

In use

01

The hero

The name in red script with white and navy outlines and a long tail swash, on cream pinstripes.

02

The Photoshop template

The editable hero layout from the download, with the name over a navy Bay City Bombers banner and live type layers.

03

On the jersey

Bombers and the number 26 across a pinstriped baseball shirt, with Home, Away, Road and Night variants around it.

04

Anatomy of a jersey script

A large Ra labelled with its shine, brush stroke, outline, joins, border and drop, and Rally_ typed plain, then with Stylistic Set 1 turning the underscore into a tail.

05

The layers

Drop, Border, Outline, Script and Shine on their own, then stacked into one Go.

06

Any team

Five team names in Classic, Royal, Kelly, Night and Purple, with the four swatches for each.

07

Sports extras

The baseball, stars, trophy, pennant, bat, home plate, badge, shield and ball field, each with its code point.

08

Character set

Script capitals, the joined lowercase, figures, punctuation and accented letters in several team colours.

What you get

Everything in the download

  • Desktop fontsOTF for design apps, TTF for game engines and Windows, every layer.
  • Web fontsWOFF2 for every layer, with unlimited web use.
  • Game engine packBMFont bitmap fonts (.fnt, .xml and .png atlas) at 32, 64 and 128 px, for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
  • Photoshop templateAn editable hero layout with live type layers, layer effects and textures.
  • README and licenseSetup tips for design apps, websites and game engines, and the full license.

License

Included with every purchase

  • Games and apps, embedded for unlimited copies sold
  • Logos, merch, videos, streams and print, with no limit on sales
  • Installed on unlimited computers: yours, your team's and your company's
  • Websites, with unlimited page views and traffic

Ask me first

  • Products where customers type their own text in the font
  • Resale in asset packs, templates or font collections

Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com

FAQ

Before you buy

How do the 5 layers work?

Hotcorner comes as five layer fonts (Drop, Border, Outline, Script and Shine) with the same spacing and kerning. Type the same text in each, stack the copies exactly on top of each other from Drop at the bottom to Shine on top, and give each its own colour. Hotcorner Script also works on its own in one colour.

How do I add the tail under a word?

Type an underscore right after the word, then turn on Stylistic Set 1, 2 or 3 for a medium, short or long tail. Use the same setting in every layer so the tail stacks like the letters.

Do the letters join in every app?

The joins are drawn into the letters, so they connect anywhere. The forms that pick up the join from the top after o, b, r, v and w come from contextual alternates, which are on by default in design apps and browsers. Bitmap fonts and engines that don't apply OpenType features show the plain forms instead.

Can I use Hotcorner in a game I sell, or for its logo?

Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.

Does Hotcorner work in Unity, Godot and GameMaker?

Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.

Can I use Hotcorner on my website?

Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.

Which languages does it support?

Each font has 381 characters, covering Western and Central European languages.

Is Hotcorner part of a bundle?

Yes. Hotcorner is in The Complete Font Collection, every font I've made in one download.

Give your game a voice in Hotcorner.

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

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