H. Idris / Game UI/UX Designer

Selected work

Twelve projects across shipped titles, self-directed concepts and client work: menu systems, HUDs, UI kits and game identities. Filter by what you're looking for.

12 projects

All projects

WAR: Tactical shooter, identity & interface

WAR

A gritty modern shooter concept, built from the logo outward: custom wordmark, main menu, tabbed options, a statistics dashboard and a save system that makes picking the right slot foolproof.

2025FigmaUnity
Astro Protocol: Turn-based 4X strategy, shipped on Steam On Steam

Astro Protocol

Interface direction for a one-hour 4X: the build and research panels, diplomacy, anomaly events and the nine-condition scoreboard, all designed to be read at a glance rather than studied.

2026Affinity DesignerAdobe PhotoshopShipped
Nocturne Drive: Futuristic racing, full UI/UX system

Nocturne Drive

A complete player journey for a neon racing concept: career hub, garage, race setup, HUD, inbox, controls and loading, built as one consistent design system from wireframe to final art.

2026FigmaUnity
Stellar Despair: Sci-fi action adventure, full UI concept

Stellar Despair

A story-driven space adventure interface: three navigation systems, the front-end menu, the in-game hub and the bonus content section, sharing one frame across seven screens, from the save browser to the loadout grid and the mission log.

2025Affinity Designer
WarTruck: Industrial war sim, identity & menu system

WarTruck

A front-end menu and three settings screens for an industrial war sim, all built on the same two-column layout, each shown next to the greyscale wireframe it started as.

2024Affinity Designer
Game UI/UX Design for TSOlife: Senior-living touchscreen games, five titles on one UI system

Game UI/UX Design for TSOlife

Five games for TSOlife's senior-living touchscreen units, Bingo, Blackjack, Slots, Word Search and Rhythm, all built on one navigation skeleton so a resident who learns one already knows the other four.

2023Affinity DesignerAffinity Photo
Cosmic Runner UI Kit: Mobile space adventure, full UI kit

Cosmic Runner UI Kit

A glossy, bubbly UI kit for a mobile space adventure: main menu, settings, level select, exit dialog, in-game stat bars and an IAP store, all sharing one component language.

2023Adobe Illustrator
Arcade Racer UI Kit: Arcade racing, UI package

Arcade Racer UI Kit

A high-octane arcade racing UI package: glossy candy-finish buttons, custom sliders, level select and a themed exit dialog, all built on a vibrant red palette.

2023Adobe Illustrator
Elysoria: Echoes of Ascension: Pixel-art RPG, menu & inventory system

Elysoria: Echoes of Ascension

Front-end and inventory design for a pixel-art RPG: an ornate framed panel system that sits over the live world without ever hiding the part of it the player came to look at.

2024Adobe Photoshop
NEXUS: Sci-fi game logo

NEXUS

A geometric spacecraft mark inside an orbital ring, designed to stay recognisable from a marketing key art down to a 32px store icon.

2025Adobe Illustrator
VANTORA: Game studio identity

VANTORA

A studio mark built from two arrowheads forming a 'V/W' monogram, with a single red accent as the only colour in the system.

2025Adobe Illustrator
ELDORIA: Fantasy RPG logo & identity

ELDORIA

A fantasy RPG emblem built from one sword and two flat colours, drawn so the silhouette still reads at store-icon size and still works in a single colour.

2025Adobe Illustrator

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

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Based Remote, worldwide