H. Idris / Game UI/UX Designer

A fast ink-brush display font with the energy of anime title cards · v1.000

Kazeri

Kazeri is ink-brush lettering for game titles and menus, anime and manga, stream thumbnails, posters and packaging. Every letter is made of real brush strokes that land on a point, swell and lift into a dry flick, all leaning forward as if mid-swing.

OTF · TTF · WOFF2 · Game engine pack · Commercial license included

Type tester

Try it with your own words

Type a doubled letter, like BOSS or Zzz: the two takes of the brush alternate. Switch them off to see one take repeated.

24 px

Wind Blade! ✸ Round 2, fight

36 px

Wind Blade! ✸ Round 2, fight

56 px

Wind Blade! ✸ Round 2, fight

88 px

Wind Blade! ✸ Round 2, fight

This preview covers Basic Latin and the brush marks. The full font adds every accented letter and the rest of the punctuation.

Style
Regular
Characters
382
Case
Upper & lowercase
Features
Two takes per letter, 9° lean
Extras
Ensō, ink splash, speed lines, slash, swash
Formats
OTF, TTF, WOFF2, BMFont

Features

Made for game interfaces

A fast ink-brush display font for anime-style game titles, manga and thumbnails, with two brush takes per letter that alternate as you type, and brush marks.

01

Real brush strokes

Each letter is a set of strokes pulled in writing order: a pointed touch-down, a full loaded body, then a lift into a flick where the bristles run dry.

02

Two takes of every letter

Every letter is brushed twice, and Contextual Alternates switch between the takes as you type, so doubled letters never look stamped.

03

Leaning into motion

The whole alphabet leans forward at nine degrees, and strokes lift and start again at the corners, so even one word feels fast.

04

Brush marks you can type

An ensō circle, an ink splash, speed lines, a brush slash and a long swash, on standard Unicode codes, to finish a title without leaving the font.

05

Capitals and lowercase

A true lowercase and figures, so it works for menus and short lines as well as shouted titles.

06

382 characters

Western and Central European accents, plus stars, a sparkle, music notes, arrows and comic punctuation.

Built-in icons

Nine icons you can type

Each icon is a character in the font. Click one to copy it, then paste it into anything set in Kazeri.

Brush marks

Extras

How Kazeri was designed

Why I made it

I love the lettering on anime title cards and the sound effects in manga panels: a few fast strokes that look thrown onto the page. Brush fonts that try for that often end up static, a scanned blot that looks the same on every letter, and the speed is gone.

I wanted a font where each letter still felt like a movement of the hand, fast enough for a fighting-game logo and clear enough for its menu.

Built stroke by stroke

Every letter in Kazeri is built from separate brush strokes, in the order a calligrapher would pull them. Each one lands on the tip, swells to the full width of a loaded brush, then lifts away into a long flick where the ink runs out and dry streaks open up.

At each corner the brush lifts and comes back in as a new stroke, instead of turning in one line, and the whole alphabet leans forward at nine degrees. Those two choices are most of what makes it look quick.

Two takes

Nobody brushes the same letter twice in exactly the same way, so I drew each one twice, as two separate takes. Contextual Alternates swap between them as you type, so the S's in BOSS or the z's in Zzz come out as different strokes.

It works on its own wherever OpenType features are on, which is the default in browsers and most apps. Where they aren't, you get the first take every time.

Marks to finish a title

Brush lettering usually comes with a few gestures around it, so Kazeri includes five you can type: an ensō circle, an ink splash, speed lines, a diagonal slash and a long underline swash. They sit on regular Unicode codes, so they come out of a keyboard map or a character picker like any symbol.

There are also stars, a sparkle, music notes, arrows and comic punctuation, and 382 characters in all, with Western and Central European accents.

In use

01

The hero

The name in black ink on rice paper, overlapping a red sun, with a red swash underneath and an ink splash.

02

The Photoshop template

The editable hero layout from the download, here with a red offset behind the letters and a red label.

03

As a title screen

A samurai game title over a sunset and a torii gate, with the menu in the same font and a red swash under the selected item.

04

Brush anatomy

A capital K taken apart: pointed entry, full body, lift and re-enter, dry flick and the nine-degree lean.

05

Two takes

The two takes of an S side by side, and doubled letters in BOSS, Killer bees, Moon arrow and Zzz set with both.

06

In manga panels

A red sound effect over speed lines, a speech bubble, a quiet panel and a chapter title, all lettered in Kazeri.

07

Brush marks

The ensō circle, ink splash, speed lines, brush slash and swash with their codes, and the other extras.

08

Character set

Capitals, lowercase, figures, punctuation, symbols, arrows, accented letters and the brush marks.

What you get

Everything in the download

  • Desktop fontsOTF for design apps, TTF for game engines and Windows, Kazeri Regular.
  • Web fontsWOFF2 for Kazeri Regular, with unlimited web use.
  • Game engine packBMFont bitmap fonts (.fnt, .xml and .png atlas) at 32, 64 and 128 px, for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
  • Photoshop templateAn editable hero layout with live type layers, layer effects and textures.
  • README and licenseSetup tips for design apps, websites and game engines, and the full license.

License

Included with every purchase

  • Games and apps, embedded for unlimited copies sold
  • Logos, merch, videos, streams and print, with no limit on sales
  • Installed on unlimited computers: yours, your team's and your company's
  • Websites, with unlimited page views and traffic

Ask me first

  • Products where customers type their own text in the font
  • Resale in asset packs, templates or font collections

Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com

FAQ

Before you buy

How do the two brush takes work?

They use Contextual Alternates (calt), which is on by default in most apps, browsers and engines, so the takes alternate as you type. Engines that can't apply OpenType features, such as Unity's TextMeshPro, show the first take every time.

How do I type the brush marks?

They sit on standard Unicode codes: ensō circle U+25EF (◯), ink splash U+2738 (✸), speed lines U+2630 (☰), brush slash U+2E3A (⸺) and brush swash U+2E3B (⸻). Type them from a character picker, paste them, or copy them from the grid on this page, and keep them in Kazeri so they show the brush drawing.

Is it only for titles?

It is a display font first, but it has a true lowercase and figures, so menus, buttons, chapter names and short lines of dialogue work too. For long paragraphs, pair it with a calmer text font.

Can I use Kazeri in a game I sell, or for its logo?

Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.

Does Kazeri work in Unity, Godot and GameMaker?

Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.

Can I use Kazeri on my website?

Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.

Which languages does it support?

Kazeri has 382 characters, covering Western and Central European languages.

Is Kazeri part of a bundle?

Yes. Kazeri is in The Complete Font Collection, every font I've made in one download.

Give your game a voice in Kazeri.

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

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Based Remote, worldwide