H. Idris / Game UI/UX Designer

Heavy slanted esports letters with blade corners, in stackable layers · v1.000

ClutchbladeClutchbladeClutchbladeClutchbladeClutchbladeClutchblade

Clutchblade is made for team names: thick forward-leaning letters with deep-cut leading corners, split into two tones by a rising cut. Shadow, outline, keyline, face, split and shine are separate fonts, so a logo, a jersey number and a match-point banner all take your team colours.

OTF · TTF · WOFF2 · Game engine pack · Commercial license included

Type tester

Try it with your own words

All six layers are stacked here in the hero's Crimson, with its shaded face and split. Try the other team colours, switch Effects off for flat layers, or the layers off for Solid.

24 px

Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point

36 px

Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point

56 px

Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point

88 px

Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point

This preview covers Basic Latin and the esports extras. The full font adds every accented letter.

Styles
Solid + 6 layers
Characters
387
Case
Upper & lowercase
Extras
11 esports symbols
Formats
OTF, TTF, WOFF2, BMFont
Updated
23 October 2026

Features

Made for game interfaces

A heavy, slanted esports font in seven layer fonts that stack into glossy two-tone team letters with a keyline, sticker outline, shine and esports extras.

01

Six layers and a Solid

Shadow, Outline, Keyline, Face, Split and Shine stack into glossy sticker letters; Solid keeps the two-tone cut in one font for quick, one-colour use.

02

Corners that lean forward

The leading corners of each letter are cut deep and the trailing ones only nicked, so a word reads as moving left to right.

03

A jersey split

A rising cut runs through every letter and figure, so Face and Split give you two team colours inside one word.

04

Sticker edges

A dark keyline hugs each letter and a bright outline wraps it, the way a printed team badge is trimmed.

05

Scores that hold still

Tabular figures keep every digit the same width, for scoreboards, round counters and timers.

06

Esports extras

A claw badge, a VS mark, chevrons, a trophy, crown, star, bolt, flame, signal bars, gamepad and headset, typed like letters and drawn in every layer.

Built-in icons

Eleven icons you can type

Each icon is a character in the font. Click one to copy it, then paste it into anything set in Clutchblade.

Team and match

Stream and gear

How Clutchblade was designed

Why I made it

Team logos, jersey names and stream alerts tend to share one look: heavy slanted letters, two colours, a dark line and a bright sticker edge around them. It usually gets built by hand in a vector app, one name at a time, and has to be rebuilt for every new player or score.

I wanted that whole badge to be typeable, so a caster can change the scoreline in OBS, a designer can set a roster in Photoshop and a game can print a team name with the same finish.

Cut to lean forward

The letters are wide and heavy with a strong slant. On every glyph the corners that face the direction of reading get a deep cut, and the ones behind get only a small nick, which gives a word its push without needing speed lines.

The rising line that splits each letter is drawn at the same angle across the whole set, so the two tones line up from one letter to the next and read as one band through the word, like the stripe on a kit.

How the layers fit

Face is the upper tone and Split the lower one. Keyline traces a dark line around each letter, Outline wraps that in a wide bright stroke, Shadow drops it onto the background and Shine adds a lit edge along the top and left. They share every width and kerning pair, so the copies line up exactly.

In the art I shade Face and Split with a soft gradient and a little relief, which is what makes them look glossy. The fonts stay flat, so you can keep them clean for small text or add the finish where it has room.

Built for match day

Accented letters keep the split, the keyline and the outline, and the accents are given enough room above the letter not to crash into the outline. The figures come in a tabular set for scoreboards.

The extras are the things an esports layout keeps needing: a VS mark for matchups, a claw badge, a trophy and crown for winners, chevrons, signal bars and a headset for overlays.

In use

01

The hero

The name in white and crimson with a dark keyline and bright outline, over a red arena, with a blue subtitle below.

02

The Photoshop template

The editable hero layout from the download: the name above a red grid floor and a blue Esports Font Family plate.

03

Match screen

A Grand Finals screen with two team names, their badges, a VS mark, a 3:2 score and a Match Point banner.

04

Anatomy of a letter

A large R labelled with its blade corners, keyline, shine, outline and split face, and Champion set with and without Slovak accents.

05

The layers

Solid, Shadow, Outline, Keyline, Face, Split and Shine on their own, then all stacked on one pair of letters.

06

Team colours

Five team names, Crimson Blades, Frost Wolves, Venom Vipers, Golden Kings and Royal Phantoms, each with its swatches.

07

Esports extras

The eleven esports symbols in full colour, each labelled with its Unicode code.

08

Character set

Capitals, lowercase, figures, punctuation, symbols and accented letters, in crimson, gold, blue and purple rows.

What you get

Everything in the download

  • Desktop fontsOTF for design apps, TTF for game engines and Windows, every layer.
  • Web fontsWOFF2 for every layer, with unlimited web use.
  • Game engine packBMFont bitmap fonts (.fnt, .xml and .png atlas) at 32, 64 and 128 px, for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
  • Photoshop templateAn editable hero layout with live type layers, layer effects and textures.
  • README and licenseSetup tips for design apps, websites and game engines, and the full license.

License

Included with every purchase

  • Games and apps, embedded for unlimited copies sold
  • Logos, merch, videos, streams and print, with no limit on sales
  • Installed on unlimited computers: yours, your team's and your company's
  • Websites, with unlimited page views and traffic

Ask me first

  • Products where customers type their own text in the font
  • Resale in asset packs, templates or font collections

Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com

FAQ

Before you buy

How do the 7 layers work?

Clutchblade comes as 7 layer fonts (Solid, Shadow, Outline, Keyline, Face, Split, Shine) with the same spacing and kerning. Type the same text in each, stack the copies exactly on top of each other and give each its own colour. Clutchblade Solid also works on its own in one colour.

How do I get the glossy two-tone look?

Stack the layers from Shadow up to Shine, give Face your light colour and Split your team colour. The gloss in the images is a soft top-to-bottom gradient on Face and Split plus a gentle bevel, which you add in your design app; the fonts themselves are flat colour.

Which layers should I use for small text?

Below title sizes, Solid on its own or Face and Split with the Keyline usually reads best. The wide outline and the shine lines are made for logos and headlines.

Can I use Clutchblade in a game I sell, or for its logo?

Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.

Does Clutchblade work in Unity, Godot and GameMaker?

Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.

Can I use Clutchblade on my website?

Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.

Which languages does it support?

Each font has 387 characters, covering Western and Central European languages.

Is Clutchblade part of a bundle?

Yes. Clutchblade is in The Complete Font Collection, every font I've made in one download.

Give your game a voice in Clutchblade.

Contact

Have a game that needs an interface?

Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.

Email
Discord
Résumé Download PDF
Based Remote, worldwide