The hero
The name in white and crimson with a dark keyline and bright outline, over a red arena, with a blue subtitle below.
Heavy slanted esports letters with blade corners, in stackable layers · v1.000
Clutchblade is made for team names: thick forward-leaning letters with deep-cut leading corners, split into two tones by a rising cut. Shadow, outline, keyline, face, split and shine are separate fonts, so a logo, a jersey number and a match-point banner all take your team colours.
Type tester
All six layers are stacked here in the hero's Crimson, with its shaded face and split. Try the other team colours, switch Effects off for flat layers, or the layers off for Solid.
Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point
Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point
Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point
Grand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match PointGrand Finals Match Point
This preview covers Basic Latin and the esports extras. The full font adds every accented letter.
Features
A heavy, slanted esports font in seven layer fonts that stack into glossy two-tone team letters with a keyline, sticker outline, shine and esports extras.
Shadow, Outline, Keyline, Face, Split and Shine stack into glossy sticker letters; Solid keeps the two-tone cut in one font for quick, one-colour use.
The leading corners of each letter are cut deep and the trailing ones only nicked, so a word reads as moving left to right.
A rising cut runs through every letter and figure, so Face and Split give you two team colours inside one word.
A dark keyline hugs each letter and a bright outline wraps it, the way a printed team badge is trimmed.
Tabular figures keep every digit the same width, for scoreboards, round counters and timers.
A claw badge, a VS mark, chevrons, a trophy, crown, star, bolt, flame, signal bars, gamepad and headset, typed like letters and drawn in every layer.
Built-in icons
Each icon is a character in the font. Click one to copy it, then paste it into anything set in Clutchblade.
Case study
Team logos, jersey names and stream alerts tend to share one look: heavy slanted letters, two colours, a dark line and a bright sticker edge around them. It usually gets built by hand in a vector app, one name at a time, and has to be rebuilt for every new player or score.
I wanted that whole badge to be typeable, so a caster can change the scoreline in OBS, a designer can set a roster in Photoshop and a game can print a team name with the same finish.
The letters are wide and heavy with a strong slant. On every glyph the corners that face the direction of reading get a deep cut, and the ones behind get only a small nick, which gives a word its push without needing speed lines.
The rising line that splits each letter is drawn at the same angle across the whole set, so the two tones line up from one letter to the next and read as one band through the word, like the stripe on a kit.
Face is the upper tone and Split the lower one. Keyline traces a dark line around each letter, Outline wraps that in a wide bright stroke, Shadow drops it onto the background and Shine adds a lit edge along the top and left. They share every width and kerning pair, so the copies line up exactly.
In the art I shade Face and Split with a soft gradient and a little relief, which is what makes them look glossy. The fonts stay flat, so you can keep them clean for small text or add the finish where it has room.
Accented letters keep the split, the keyline and the outline, and the accents are given enough room above the letter not to crash into the outline. The figures come in a tabular set for scoreboards.
The extras are the things an esports layout keeps needing: a VS mark for matchups, a claw badge, a trophy and crown for winners, chevrons, signal bars and a headset for overlays.
The name in white and crimson with a dark keyline and bright outline, over a red arena, with a blue subtitle below.
The editable hero layout from the download: the name above a red grid floor and a blue Esports Font Family plate.
A Grand Finals screen with two team names, their badges, a VS mark, a 3:2 score and a Match Point banner.
A large R labelled with its blade corners, keyline, shine, outline and split face, and Champion set with and without Slovak accents.
Solid, Shadow, Outline, Keyline, Face, Split and Shine on their own, then all stacked on one pair of letters.
Five team names, Crimson Blades, Frost Wolves, Venom Vipers, Golden Kings and Royal Phantoms, each with its swatches.
The eleven esports symbols in full colour, each labelled with its Unicode code.
Capitals, lowercase, figures, punctuation, symbols and accented letters, in crimson, gold, blue and purple rows.
What you get
Included with every purchase
Ask me first
Please don't share or resell the font files. For anything the license doesn't cover, email me. idris.hadjoudj@gmail.com
FAQ
Clutchblade comes as 7 layer fonts (Solid, Shadow, Outline, Keyline, Face, Split, Shine) with the same spacing and kerning. Type the same text in each, stack the copies exactly on top of each other and give each its own colour. Clutchblade Solid also works on its own in one colour.
Stack the layers from Shadow up to Shine, give Face your light colour and Split your team colour. The gloss in the images is a soft top-to-bottom gradient on Face and Split plus a gentle bevel, which you add in your design app; the fonts themselves are flat colour.
Below title sizes, Solid on its own or Face and Split with the Keyline usually reads best. The wide outline and the shine lines are made for logos and headlines.
Yes. Commercial use is included for games, apps, logos, merch, videos, streams and print, with no limit on sales, and you can embed the fonts and bitmap fonts in games and apps for unlimited copies. Products where your customers type their own text, and resale in asset packs, need an extended license: just ask.
Yes. Use the TTF files in any engine that imports fonts, or the included game engine pack: BMFont bitmap fonts at 32, 64 and 128 px for Godot, Unity, GameMaker, LibGDX, Phaser, MonoGame and Love2D.
Yes. WOFF2 web fonts are included, and web use is unlimited, with no cap on page views or traffic.
Each font has 387 characters, covering Western and Central European languages.
Yes. Clutchblade is in The Complete Font Collection, every font I've made in one download.
Related reading
Longer write-ups on the craft this font draws on.
A game logo has a harder job than a company logo. It has to work as a Steam capsule, an app icon, a 16-pixel favicon, a watermark on a stream and a print on a t-shirt, often in one colour. Here is what makes one survive that, and what it costs to get.
Read the articleYour capsule is a few hundred pixels wide in a scrolling list, next to forty other games, and it gets about a second. That image decides whether any of the years you spent on the game are ever seen.
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Contact
Menus, HUDs, full UI systems or a single screen that isn't working. Tell me what you're building and I'll tell you honestly whether I'm the right fit.